Call of Juarez: Bound in Blood
ESRB Rating: M for Mature
Platform: Xbox 360
Release Date: June 30, 2009
I’m just going to lay this right out on the table per an observation I’ve made over the years: if you’re not into the old west and the western genre that’s known so well in the movies, then you’re probably not going to be too fond of the string of western style games that have been making their way to our video game consoles. But if you’re like myself and absolutely adore anything set in that quintessential old western setting with some great music backing it up, then this review is right up your alley.
Call of Juarez: Bound in Blood is the follow-up to 2007’s Call of Juarez. The game is a prequel story about the McCall brothers, Thomas and Ray, and their desertion of the Confederate Army to help protect their family. When home becomes just too dangerous, they take their younger brother William, and the trio set off toward Mexico to search out a treasure of legend. As with any story that involves stubborn characters, especially brothers, greed and jealousy find their way into the mix and Thomas and Ray need to find a way to work together or die just another victim to the ruthless old west.
As I mentioned before, I’m a lover of westerns. At one point, the only really fun game that had a great western tone to it, was GUN. Then I discovered a little game called Call of Juarez and I gave it a whirl. The first game had many different things about it that really drove me nuts and frustrated me to no end; but once a groove was found in the gameplay, the story could be focused on and I found myself really enjoying it in the end. This same path came up with Bound in Blood, as the game’s developers changed up a lot of the gameplay that I had gotten used to in the first endeavor. But yet again, once you settle in and figure out how the games works best for you, it’s all about the story and once again, it is a very worthy ride.
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