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Could ‘Brink’ Be The Best First-Person Shooter Of All Time?
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The Movie God   |  @   |  

Brink

That headline, my kind friends, may be a little much to be claiming this soon, but having now seen some brand new videos that Bethesda Softworks has put out for their new game, Brink, it’s so very heard to ignore the possibilities. All you can do is watch what I’ve watched and see for yourself.

Brink is actually developed by Splash Damage and will be published by Bethesda, much like they did with the recent WET. Bethesda is renowned for their amazing video game feats, having crafted two of the greatest titles man has ever encountered in The Elder Scrolls IV: Oblivion and Fallout 3. And this was just in the past handful of years! WET wasn’t so well-received overall (though I quite enjoyed it for what it was), but with Brink, the company is really aiming to show that they know what they’re doing on both the developing and publishing fronts.

Not a whole lot is known about Brink and what we will get in terms of story, and up until today, we had only seen a very brief, very interesting teaser trailer. With these new videos, we get a little taste of the new systems that have been developed for the First Person Shooter (FPS), and we also get a much larger taste of the gameplay, the choices and strategies, and most impressive of all, the world.

Head on over to check out these new videos. I assure you: if you’re a FPS shooter fan and/or a fan of online multiplayer action, you want (NEED!) to see these. It really could be something special.

Now, obviously it will be incredibly difficult to become considered the best FPS of all time. You would have to do many, many things correctly. But still — it is hard to ignore how flawless this game looks. I recommend watching the top video first and moving down in order: we first see how smooth the movement and aiming is, as well as a peek at their new system for getting from one place to the other when it gets hot. After that tiny demo, we’re treated to a three-part segment showing the actual game in action. This is where you see strategic choices you’ll have to make, artificial intelligence reactions, weapons options, and the surrounding environment. The environment is what really caught my eye. I’m not sure I’ve ever seen such a clear, detailed, and all-around awe-inspiring level design…at least not since maybe Crysis. The water, the skies and the manufactured material textures are truly unbelievable.

This is one of a countless group that we’ll never quite know what we’re getting until someone gets their giddy hands on it, but for this moment, I’m going to go ahead and say there’s a lot to be excited for in Brink!

Please, share your thoughts below? Are you as impressed as I am, or is this nothing new?

Videos

SMART Gameplay Video

Container City, Part 1

Container City, Part 2

Container City, Part 3

5 Comments »

  1. I can’t go with this looking like the greatest FPS ever. Having played FPS’s since they were invented, imho UT2004 is still king of the hill. This looks good, but once again it’s the same old boring ass weapons as in every other game like Modern Warfare 2 and so on. The movement also looks sluggish, despite the addition of the smart movement. I’m yet to see a game that has matched UT2004 for movement or for exciting weapons (even UT3 didn’t cut it, and that was heavily because they restricted the movement). Honestly, I can’t understand how when creating a completely imaginary game from scratch that developers persist with the same old pistols, machines guns and so on and boring ass realistic movement. The “ultimate FPS” should make the player feel powerful with highly creative weaponry and like a superhero with your ability to move. Without those, it’s just not that exciting I’m afraid.

    Comment by Darren Albert — December 5, 2009 @ 1:02 am

  2. UT2004 was a piece of shite for creatures without a sence, period.
    You want crazy movement, you go CPMA.

    Comment by ahahahaha — December 5, 2009 @ 12:34 pm

  3. Every game seems to promise the next great thing which always tends to be more gimmick than anything.
    That appears to be what is going on here. The smart system while a nice idea could be just as easily done by just having a run/crouch resulting in the slide and a run/jump action doing the other. Calling it a smart system seems a bit silly.
    Other than that the game looks pretty good but isn’t bringing anything new to the table.

    Comment by eternal — December 5, 2009 @ 9:56 pm

  4. Eternal there is a run/crouch system implemented which will give the player more control then if they used the S.M.A.R.T system exclusively.
    If you master manual control of your character you may be better off not ever using the S.M.A.R.T system except as a novelty.

    Comment by Reanimator — December 10, 2009 @ 11:38 am

  5. nothing new? Just look at the game. It brings a class system which is cool in my book but nothing new? It is a grat looking game and so far I am going to buy it.

    Comment by reaLLY — February 24, 2010 @ 4:33 pm

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