For those who are unfamiliar with it, a new Silent Hill game titled Silent Hills was revealed back at Gamescom 2014 in the form of a crazy scary playable demo called P.T. If that wasn’t exciting enough, the game was going to be made by video game legend Hideo Kojima (Metal Gear Solid, Snatcher) and visionary filmmaker Guillermo del Toro (Crimson Peak, Pan’s Labyrinth), and star Norman Reedus (The Walking Dead, The Boondock Saints).
The publishing company behind Silent Hills, Konami, isn’t exactly the most popular kid in school these days for a variety of reasons, but one of them is the fact that they ended up canceling the game—a game that already had a massive fanbase excited for it based solely on the playable demo. Throwing it all in the garbage was a stunning and confusing turn of events.
Del Toro spoke about the game recently and shared his thoughts. You can see what he had to say below.
First of all, in order to set up his Silent Hills quote, del Toro was asked the obligatory Hellboy 3 question. He was asked if a movie like Deadpool proved to be a success if it could convince the studio to commit to a third Hellboy, to which he simply answered:
I tell you, I’ve been at it for 20 years or more and cannot figure out how studios think. It’s totally random what can happen.
You cannot strategize for randomness.”
Later in the interview he was then asked about what his experience was like working on Silent Hills and shared these thoughts:
“It was curious.
We had a great experience and had great story sessions with hundreds upon hundreds of designs. Some of the stuff that we were designing for Silent Hills I’ve seen in games that came after, like The Last of Us, which makes me think we were not wrong, we were going in the right direction.
The thing with Kojima and Silent Hills is that I thought we would do a really remarkable game and really go for the jugular.
We were hoping to actually create some sort of panic with some of the devices we were talking about and it is really a shame that it’s not happening. When you ask about how things operate, that makes no fucking sense at all that that game is not happening.
Makes no fucking sense at all. That’s the randomness that I was talking about.”
The line about seeing similar things to designs they had come up with in games like 2013’s The Last of Us is depressing because it gives you an idea of how long ago they were starting to shape the game.
Del Toro discussed many other things during the interview as well, such as Crimson Peak, what movies last scared him, and what movie made him become a vegetarian for four years. You can check it out over at Bloody Disgusting.
If you’re still craving a Silent Hills-type game, Allison Road looks to be the game to keep an eye on. It currently has a Kickstarter campaign going on and still needs a lot of help with only 13 days remaining.